5#include "RageUtil/Sound/RageSound.h"
16 void Load(
const std::string& sPath);
18 void Pause(
bool bPause);
20 void Update(
float)
override;
21 void LoadFromNode(
const XNode* pNode)
override;
22 void PushSound(lua_State* L) { m_Sound.PushSelf(L); }
24 bool m_is_action{
false };
29 void PushSelf(lua_State* L)
override;
RageSound Actor interface.
Definition ActorSound.h:8
Base class for all objects that appear on the screen.
Definition Actor.h:77
Definition RageSound.h:130