16 void LoadFromNode(
const XNode* pNode);
19 Actor* GetTarget() {
return m_pActorTarget; }
20 void SetTarget(
Actor* pTarget) { m_pActorTarget = pTarget; }
23 virtual void PushSelf(lua_State* L);
26 Actor* m_pActorTarget;
Renders another actor.
Definition ActorProxy.h:9
virtual void DrawPrimitives()
Draw the primitives of the Actor.
Definition ActorProxy.cpp:19
virtual bool EarlyAbortDraw() const
Allow the Actor to be aborted early.
Definition ActorProxy.cpp:13
Base class for all objects that appear on the screen.
Definition Actor.h:77